FLinkerLoad::IsExportBeingResolved

Checks to see if an export (or one up its outer chain) is currently in the middle of having its class dependency force-regenerated.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h

Include

#include "UObject/LinkerLoad.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp

Syntax

bool IsExportBeingResolved
(
    int32 ExportIndex
)

Remarks

Checks to see if an export (or one up its outer chain) is currently in the middle of having its class dependency force-regenerated. This function is meant to help avoid unnecessary recursion, as ForceRegenerateClass() does nothing itself to stave off infinite recursion.

Returns

True if the specified export's class (or one up its outer chain) is currently being force-regenerated.

Parameters

Parameter

Description

ExportIndex

Identifies the export you're about to call CreateExport() on.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss