FLinkerLoad::RegenerateBlueprintClass

Regenerates/Refreshes a blueprint class Regenerates/Refreshes a blueprint class

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h

Include

#include "UObject/LinkerLoad.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp

Syntax

bool RegenerateBlueprintClass
(
    UClass * LoadClass,
    UObject * ExportObject
)

Remarks

Regenerates/Refreshes a blueprint class

Regenerates/Refreshes a blueprint class

Returns

Returns true if regeneration was successful, otherwise false

Parameters

Parameter

Description

LoadClass

Instance of the class currently being loaded and which is the parent for the blueprint

ExportObject

Current object bein exported

LoadClass

Instance of the class currently being loaded and which is the parent for the blueprint

ExportObject

Current object being exported

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss