FMapProperty::GetCPPTypeCustom

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyMap.cpp

Syntax

FString GetCPPTypeCustom
(
    FString * ExtendedTypeText,
    uint32 CPPExportFlags,
    const FString & KeyTypeText,
    const FString & InKeyExtendedTypeText,
    const FString & ValueTypeText,
    const FString & InValueExtendedTypeText
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss