| FMulticastDelegateProperty::AddDelegate()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyMulticastDelegate.cpp |
virtual void AddDelegate
(
FScriptDelegate ScriptDelegate,
UObject * Parent,
void * PropertyValue
) const