Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PackageReload.h |
Include |
#include "UObject/PackageReload.h" |
const TArray< TWeakObjectPtr< UObject > > & GetObjectReferencers() const
Get the set of objects that were referencing any of the objects that were replaced by the package reload.
Beware that object referencers may become null as the result of other operations that happen during reloading (such as recompiling Blueprints).