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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h |
Include |
#include "UObject/PrimaryAssetId.h" |
struct FPrimaryAssetId
This identifies an object as a "primary" asset that can be searched for by the AssetManager and used in various tools
Name | Description | ||
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PrimaryAssetName |
An FName describing this asset. |
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PrimaryAssetType |
An FName describing the logical type of this object, usually the name of a base UClass. |
Name | Description | |
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FPrimaryAssetId() |
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FPrimaryAssetId ( |
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FPrimaryAssetId ( |
Name | Description | ||
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ExportTextItem ( |
UStruct Overrides |
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FPrimaryAsse... |
FromString ( |
Converts from Type:Name format |
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ImportTextItem ( |
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IsValid() |
Returns true if this is a valid identifier |
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FPrimaryAsse... |
ParseTypeAndName ( |
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FPrimaryAsse... |
ParseTypeAndName ( |
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FPrimaryAsse... |
ParseTypeAndName |
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SerializeFromMismatchedTag ( |
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ToString() |
Returns string version of this identifier in Type:Name format |
Name | Description | ||
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operator!= ( |
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FPrimaryAsse... |
operator= ( |
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operator== ( |
Name |
Description |
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PrimaryAssetNameTag |
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PrimaryAssetTypeTag |
Static names to represent the AssetRegistry tags for the above data |