FPrimaryAssetType::ImportTextItem

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h

Include

#include "UObject/PrimaryAssetId.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PrimaryAssetId.cpp

Syntax

bool ImportTextItem
(
    const TCHAR *& Buffer,
    int32 PortFlags,
    UObject * Parent,
    FOutputDevice * ErrorText
)

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