Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Default variants, these accept and return NULL, and also check the property against the size of the container. If we copying from a baseclass (like for a CDO), then this will give NULL for a property that doesn't belong to the baseclass