Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
Include |
#include "UObject/UnrealTypePrivate.h" |
Used to safely check whether all of the passed in flags are set. This is required as PropertyFlags currently is a 64 bit data type and bool is a 32 bit data type so simply using PropertyFlags&CPF_MyFlagBiggerThanMaxInt won't work correctly when assigned directly to an bool.
true if all of the passed in flags are set (including no flags passed in), false otherwise
Parameter |
Description |
---|---|
FlagsToCheck |
Object flags to check for |