Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Zeros, copies from the default, or calls the constructor for on the value for this property. The existing data is assumed invalid (so for example this might indirectly call FString::FString, This will do the entire fixed size array.
Parameter |
Description |
---|---|
Dest |
the address of the container of value for this property that should be cleared. |