FProperty::InstanceSubobjects

Creates new copies of components

Windows
MacOS
Linux

Override Hierarchy

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp

Syntax

virtual void InstanceSubobjects
(
    void * Data,
    void const * DefaultData,
    UObject * Owner,
    struct FObjectInstancingGraph * InstanceGraph
)

Remarks

Creates new copies of components

Parameters

Parameter

Description

Data

pointer to the address of the instanced object referenced by this UComponentProperty

DefaultData

pointer to the address of the default value of the instanced object referenced by this UComponentProperty

Owner

the object that contains this property's data

InstanceGraph

contains the mappings of instanced objects and components to their templates

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