FProperty::SerializeBinProperty

Serializes the property with the struct's data residing in Data.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

void SerializeBinProperty
(
    FStructuredArchive::FSlot Slot,
    void * Data,
    int32 ArrayIdx
)

Remarks

Serializes the property with the struct's data residing in Data.

Parameters

Parameter

Description

Ar

the archive to use for serialization

Data

pointer to the location of the beginning of the struct's property data

ArrayIdx

if not -1 (default), only this array slot will be serialized

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