Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
void SerializeBinProperty
(
FStructuredArchive::FSlot Slot,
void * Data,
int32 ArrayIdx
)
Serializes the property with the struct's data residing in Data.
Parameter |
Description |
---|---|
Ar |
the archive to use for serialization |
Data |
pointer to the location of the beginning of the struct's property data |
ArrayIdx |
if not -1 (default), only this array slot will be serialized |