Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Gets an object being edited by this change event. Multiple objects could be edited at once
The object being edited or nullptr if no object was found
Parameter |
Description |
---|---|
Index |
The index of the object being edited. Assumes index is valid. Call GetNumObjectsBeingEdited first to check if there are valid objects |