FPropertyChangedEvent::GetObjectBeingEdited

Gets an object being edited by this change event. Multiple objects could be edited at once

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

const UObject * GetObjectBeingEdited
(
    int32 Index
) const

Remarks

Gets an object being edited by this change event. Multiple objects could be edited at once

Returns

The object being edited or nullptr if no object was found

Parameters

Parameter

Description

Index

The index of the object being edited. Assumes index is valid. Call GetNumObjectsBeingEdited first to check if there are valid objects

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