FPropertyChangedEvent::SetInstancesChanged

Specify the set of archetype instances that were modified by the property change.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

template<typename T>
void SetInstancesChanged
(
    T && InInstancesChanged
)

Remarks

Specify the set of archetype instances that were modified by the property change.

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