FPropertyHelpers::ReadToken

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MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp

Syntax

static const TCHAR * ReadToken
(
    const TCHAR * Buffer,
    FString & Out,
    bool DottedNames
)

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