FProperty_DoNotUse::Unsafe_AlterOffset

To facilitate runtime binding with native C++ data-members, we need a way of updating a property's generated offset.

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

static void Unsafe_AlterOffset
(
    FProperty & Property,
    const int32 OffsetOverride
)

Remarks

To facilitate runtime binding with native C++ data-members, we need a way of updating a property's generated offset. This is needed for pre-generated properties, which are then loaded later, and fixed up to point at explicitly mapped C++ data-members.

Explicitly exposed for this singular case DO NOT USE otherwise.

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