FScopedObjectFlagMarker::SaveObjectFlags

Stores the object flags for all objects in the tracking array.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h

Include

#include "UObject/UObjectGlobals.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp

Syntax

void SaveObjectFlags()

Remarks

Stores the object flags for all objects in the tracking array.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss