Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
int32 AddDefaultValue_Invalid_NeedsRehash()
Adds a blank, constructed value to a given size. Note that this will create an invalid map because all the keys will be default constructed, and the map needs rehashing.
The index of the first element added.