FScriptMapHelper::AddUninitializedValue

Add an uninitialized value to the end of the map.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

int32 AddUninitializedValue()

Remarks

Add an uninitialized value to the end of the map.

Returns

The index of the added element.

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