FScriptMapHelper::DestructItems

Internal function to call into the property system to destruct elements.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

void DestructItems
(
    int32 Index,
    int32 Count
)

Remarks

Internal function to call into the property system to destruct elements.

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