Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Move the allocation from another map and make it our own.
The maps MUST be of the same type, and this function will NOT validate that!
Parameter |
Description |
---|---|
InOtherMap |
The map to move the allocation from. |