Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
FScriptMapHelper
(
const FMapProperty * InProperty,
const void * InMap
)
Constructor, brings together a property and an instance of the property located in memory
Parameter |
Description |
---|---|
InProperty |
The property associated with this memory |
InMap |
Pointer to raw memory that corresponds to this map. This can be NULL, and sometimes is, but in that case almost all operations will crash. |