Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
FScriptMapHelper
(
EInternal,
FProperty * InKeyProp,
FProperty * InValueProp,
const void * InMap,
const FScriptMapLayout & InMapLayout,
EMapPropertyFlags InMapFlags
)