FScriptSetHelper::AddElement

Adds the element to the set, returning true if the element was added, or false if the element was already present

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

void AddElement
(
    const void * ElementToAdd
)

Remarks

Adds the element to the set, returning true if the element was added, or false if the element was already present

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