FScriptSetHelper::HasElement

Checks if an element has already been added to the set

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

bool HasElement
(
    void * InBaseAddress,
    const FString & InElementValue
) const

Remarks

Checks if an element has already been added to the set

Returns

True if the element is found in the set, false otherwise

Parameters

Parameter

Description

InBaseAddress

The base address of the set

InElementValue

The element value to check for

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