FSetProperty::GetCPPTypeCustom

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MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertySet.cpp

Syntax

FString GetCPPTypeCustom
(
    FString * ExtendedTypeText,
    uint32 CPPExportFlags,
    const FString & ElementTypeText,
    const FString & InElementExtendedTypeText
) const

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