FSetProperty::SameType

Returns true, if Other is property of exactly the same type

Windows
MacOS
Linux

Override Hierarchy

FProperty::SameType()

FSetProperty::SameType()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertySet.cpp

Syntax

virtual bool SameType
(
    const FProperty * Other
) const

Remarks

Returns true, if Other is property of exactly the same type

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