FSoftObjectPath::SerializeFromMismatchedTag

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h

Include

#include "UObject/SoftObjectPath.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp

Syntax

bool SerializeFromMismatchedTag
(
    struct FPropertyTag const & Tag,
    FStructuredArchive::FSlot Slot
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss