Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
Include |
#include "UObject/SoftObjectPath.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
UObject * TryLoad
(
FUObjectSerializeContext * InLoadContext
) const
Attempts to load the asset, this will call LoadObject which can be very slow
Loaded UObject, or nullptr if the reference is null or the asset fails to load
Parameter |
Description |
---|---|
InLoadContext |
Optional load context when called from nested load callstack |