FSoftObjectPtr::LoadSynchronous

Synchronously load (if necessary) and return the asset object represented by this asset ptr

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPtr.h

Include

#include "UObject/SoftObjectPtr.h"

Syntax

UObject * LoadSynchronous() const

Remarks

Synchronously load (if necessary) and return the asset object represented by this asset ptr

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