Deprecated
Use UScriptStruct::ImportText instead
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyStruct.cpp |
static const TCHAR * ImportText_Static
(
UScriptStruct * InStruct,
const FString & InName,
const TCHAR * Buffer,
void * Data,
int32 PortFlags,
UObject * OwnerObject,
FOutputDevice * ErrorText
)