FUObjectAnnotationSparseBool::Reserve

Reserves memory for the annotation map for the specified number of elements, used to avoid reallocations.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAnnotation.h

Include

#include "UObject/UObjectAnnotation.h"

Syntax

void Reserve
(
    int32 ExpectedNumElements
)

Remarks

Reserves memory for the annotation map for the specified number of elements, used to avoid reallocations.

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