FUObjectSerializeContext::PRIVATE_PatchNewObjectIntoExport

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectThreadContext.h

Include

#include "UObject/UObjectThreadContext.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectThreadContext.cpp

Syntax

bool PRIVATE_PatchNewObjectIntoExport
(
    UObject * OldObject,
    UObject * NewObject
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss