| FObjectPropertyBase | ||
| TFObjectPropertyBase
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Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
class FWeakObjectProperty :
public FObjectPropertyBase,
public TFObjectPropertyBase< FWeakObjectPtr >
Describes a reference variable to another object which may be nil, and may turn nil at any point
Name | Description | |
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FWeakObjectProperty ( |
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FWeakObjectProperty ( |
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FWeakObjectProperty ( |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. |
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FWeakObjectProperty ( |
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FWeakObjectProperty ( |
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FWeakObjectProperty ( |
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FWeakObjectProperty ( |
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FWeakObjectProperty ( |
Name | Description | ||
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__DefaultConstructor ( |
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UObject *... |
__VTableCtorCaller ( |
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FField * |
Construct ( |
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UClass * |
StaticClass() |
Returns a UClass object representing this class at runtime |
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FFieldClass ... |
StaticClass() |
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EClassCastFl... |
StaticClassCastFlags() |
Returns the static cast flags for this class |
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StaticClassCastFlags() |
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StaticClassCastFlagsPrivate() |
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const TCHAR ... |
StaticPackage() |
Returns the package this class belongs in |
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StaticRegisterNativesFWeakObjectProperty() |
Name | Description | ||
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UObject *... |
GetObjectPropertyValue ( |
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SetObjectPropertyValue |
Name | Description | ||
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GetCPPMacroType ( |
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GetCPPTypeForwardDeclaration() |
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SerializeItem ( |
Name | Description | ||
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GetCPPType |
TProperty::GetCPPType should not be used here. |
Name | Description | ||
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operator delete ( |
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void * |
operator new ( |
For internal use only; use StaticConstructObject() to create new objects. |
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void * |
operator new ( |
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void * |
operator new ( |
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void * |
operator new ( |
For internal use only; use StaticConstructObject() to create new objects. |
Name |
Description |
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Super |
Typedef for the base class (FObjectPropertyBase) |
Super |
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ThisClass |
Typedef for FWeakObjectProperty. |
ThisClass |
Name |
Description |
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StaticClassFlags |
Bitwise union of EClassFlags pertaining to this class. |