GetFullNameSafe

Gets the full name of the provided field. If the field pointer is null, the result is "none"

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h

Include

#include "UObject/Field.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp

Syntax

FString GetFullNameSafe
(
    const FField * InField
)

Remarks

Gets the full name of the provided field. If the field pointer is null, the result is "none"

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss