Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include |
#include "UObject/UObjectGlobals.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp |
bool IsInGarbageCollectorThread()
Whether we are running on the Garbage Collector Thread
Returns true if this function is called from the async destruction thread. It will also return true if we're running single-threaded and this function is called on the game thread