Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyAccessUtil.h |
Include |
#include "UObject/PropertyAccessUtil.h" |
namespace PropertyAccessUtil
{
static const uint64 PropertyAccessUtil::RuntimeReadOnlyFlags = CPF_EditConst | CPF_BlueprintReadOnly;
}
Flags that make a property read-only when settings its value at runtime