TPersistentObjectPtr::Get

Dereference the pointer, which may cause it to become valid again.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h

Include

#include "UObject/PersistentObjectPtr.h"

Syntax

UObject * Get() const

Remarks

Dereference the pointer, which may cause it to become valid again. Will not try to load pending outside of game thread

Returns

nullptr if this object is gone or the pointer was null, otherwise a valid UObject pointer

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