Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
Include |
#include "UObject/PersistentObjectPtr.h" |
UObject * Get() const
Dereference the pointer, which may cause it to become valid again. Will not try to load pending outside of game thread
nullptr if this object is gone or the pointer was null, otherwise a valid UObject pointer