Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
template<typename OldNumericType>
void ConvertFromArithmeticValue
(
FStructuredArchive::FSlot Slot,
void * Obj,
const FPropertyTag & Tag
) const