UDelegateProperty

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MacOS
Linux

Inheritance Hierarchy

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h

Include

#include "UObject/UnrealTypePrivate.h"

Syntax

class UDelegateProperty : public FProperty

Variables

Name Description

Public variable

UFunction *

 

SignatureFunction

Points to the source delegate function (the function declared with the delegate keyword) used in the declaration of this delegate property.

Constructors

Name Description

Public function

UDelegateProperty

(
    const FObjectInitializer& ObjectIn...
)

Public function

UDelegateProperty

(
    FVTableHelper& Helper
)

DO NOT USE. This constructor is for internal usage only for hot-reload purposes.

Public function

UDelegateProperty

(
    ECppProperty,
    int32 InOffset,
    EPropertyFlags InFlags,
    UFunction* InSignatureFunction
)

Public function

UDelegateProperty

(
    const FObjectInitializer& ObjectIn...,
    ECppProperty,
    int32 InOffset,
    EPropertyFlags InFlags,
    UFunction* InSignatureFunction
)

Functions

Name Description

Public function Static

void

 

__DefaultConstructor

(
    const FObjectInitializer& X
)

Public function Static

UObject *...

 

__VTableCtorCaller

(
    FVTableHelper& Helper
)

Public function Static

UClass *

 

StaticClass()

Returns a UClass object representing this class at runtime

Public function Static

EClassCastFl...

 

StaticClassCastFlags()

Returns the static cast flags for this class

Public function Static

const TCHAR ...

 

StaticPackage()

Returns the package this class belongs in

Public function Static

void

 

StaticRegisterNativesUDelegateProperty()

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Overridden from FField

Name Description

Public function Virtual

void

 

BeginDestroy()

Operators

Name Description

Public function

void *

 

operator new

(
    const size_t InSize,
    EInternal* InMem
)

For internal use only; use StaticConstructObject() to create new objects.

Public function

void *

 

operator new

(
    const size_t InSize,
    EInternal InInternalOnly,
    UObject* InOuter,
    FName InName,
    EObjectFlags InSetFlags
)

For internal use only; use StaticConstructObject() to create new objects.

Typedefs

Name

Description

Super

Typedef for the base class (FProperty)

ThisClass

Typedef for UDelegateProperty.

Constants

Name

Description

StaticClassFlags

Bitwise union of EClassFlags pertaining to this class.

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