| UObject::FinishDestroy()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/GCObject.h |
Include |
#include "UObject/GCObject.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/Misc/GCObjectReferencer.cpp |
virtual void FinishDestroy()
Destroy function that gets called before the object is freed. This might be as late as from the destructor.