UObject::ConditionalFinishDestroy

Called when an object is actually destroyed, memory should never be accessed again

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h

Include

#include "UObject/Object.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp

Syntax

bool ConditionalFinishDestroy()

Remarks

Called when an object is actually destroyed, memory should never be accessed again

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