CookAdditionalFiles

Overload list

Windows
MacOS
Linux
Name Description

Public function Virtual

void

 

CookAdditionalFiles

(
    const TCHAR* PackageFilename,
    const ITargetPlatform* TargetP...
)

Use the new CookAdditionalFilesOverride that provides a function to write the files

Public function

void

 

CookAdditionalFiles

(
    const TCHAR* PackageFilename,
    const ITargetPlatform* TargetP...,
    TFunctionRef< void*...
)

Called during cook to allow objects to generate additional cooked files alongside their cooked package.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss