UObject::GetLifetimeReplicatedProps

Returns properties that are replicated for the lifetime of the actor channel

Windows
MacOS
Linux

Override Hierarchy

UObject::GetLifetimeReplicatedProps()

ASkyLight::GetLifetimeReplicatedProps()

AExponentialHeightFog::GetLifetimeReplicatedProps()

ALight::GetLifetimeReplicatedProps()

ASkeletalMeshActor::GetLifetimeReplicatedProps()

APawn::GetLifetimeReplicatedProps()

ACharacter::GetLifetimeReplicatedProps()

AEmitter::GetLifetimeReplicatedProps()

AMagicLeapSharedWorldGameState::GetLifetimeReplicatedProps()

AMatineeActor::GetLifetimeReplicatedProps()

ALevelSequenceMediaController::GetLifetimeReplicatedProps()

AGameStateBase::GetLifetimeReplicatedProps()

AMagicLeapSharedWorldGameState::GetLifetimeReplicatedProps()

UGameplayTasksComponent::GetLifetimeReplicatedProps()

UChildActorComponent::GetLifetimeReplicatedProps()

AActor::GetLifetimeReplicatedProps()

APawn::GetLifetimeReplicatedProps()

ACharacter::GetLifetimeReplicatedProps()

AEmitter::GetLifetimeReplicatedProps()

AMagicLeapSharedWorldGameState::GetLifetimeReplicatedProps()

AMatineeActor::GetLifetimeReplicatedProps()

ALevelSequenceMediaController::GetLifetimeReplicatedProps()

AGameStateBase::GetLifetimeReplicatedProps()

AMagicLeapSharedWorldGameState::GetLifetimeReplicatedProps()

AAudioVolume::GetLifetimeReplicatedProps()

AController::GetLifetimeReplicatedProps()

APlayerController::GetLifetimeReplicatedProps()

ACharacter::GetLifetimeReplicatedProps()

APlayerState::GetLifetimeReplicatedProps()

AWorldSettings::GetLifetimeReplicatedProps()

APlayerController::GetLifetimeReplicatedProps()

AAudioVolume::GetLifetimeReplicatedProps()

AController::GetLifetimeReplicatedProps()

APlayerController::GetLifetimeReplicatedProps()

ACharacter::GetLifetimeReplicatedProps()

APlayerState::GetLifetimeReplicatedProps()

AWorldSettings::GetLifetimeReplicatedProps()

UActorComponent::GetLifetimeReplicatedProps()

UGameplayTasksComponent::GetLifetimeReplicatedProps()

UChildActorComponent::GetLifetimeReplicatedProps()

USceneComponent::GetLifetimeReplicatedProps()

UChildActorComponent::GetLifetimeReplicatedProps()

USceneComponent::GetLifetimeReplicatedProps()

UChildActorComponent::GetLifetimeReplicatedProps()

APlayerController::GetLifetimeReplicatedProps()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h

Include

#include "UObject/Object.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp

Syntax

virtual void GetLifetimeReplicatedProps
(
    TArray< class FLifetimeProperty > & OutLifetimeProps
) const

Remarks

Returns properties that are replicated for the lifetime of the actor channel

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