UObject::PostReloadConfig

Called from ReloadConfig after the object has reloaded its configuration data.

Windows
MacOS
Linux

Override Hierarchy

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h

Include

#include "UObject/Object.h"

Syntax

virtual void PostReloadConfig
(
    class FProperty * PropertyThatWasLoaded
)

Remarks

Called from ReloadConfig after the object has reloaded its configuration data.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss