| UObject::PreEditChange()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include |
#include "UObject/Object.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void PreEditChange
(
class FEditPropertyChain & PropertyAboutToChange
)
This alternate version of PreEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of the FStructProperty member variable that contains the property that was modified.
Parameter |
Description |
---|---|
PropertyAboutToChange |
the property that is about to be modified |