UObject::PreEditChange

This alternate version of PreEditChange is called when properties inside structs are modified.

Windows
MacOS
Linux

Override Hierarchy

UObject::PreEditChange()

UBoneProxy::PreEditChange()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h

Include

#include "UObject/Object.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp

Syntax

virtual void PreEditChange
(
    class FEditPropertyChain & PropertyAboutToChange
)

Remarks

This alternate version of PreEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of the FStructProperty member variable that contains the property that was modified.

Parameters

Parameter

Description

PropertyAboutToChange

the property that is about to be modified

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