Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include |
#include "UObject/Object.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
Wrapper method for LoadConfig that is used when reloading the config data for objects at runtime which have already loaded their config data at least once. Allows the objects the receive a callback that its configuration data has been reloaded.
Parameter |
Description |
---|---|
Class |
the class to use for determining which section of the ini to retrieve text values from |
Filename |
indicates the filename to load values from; if not specified, uses ConfigClass's ClassConfigName |
PropagationFlags |
indicates how this call to LoadConfig should be propagated; expects a bitmask of UE4::ELoadConfigPropagationFlags values. |
PropertyToLoad |
if specified, only the ini value for the specified property will be imported |