UObject::Serialize

Handles reading, writing, and reference collecting using [FArchive](API\Runtime\Core\Serialization\FArchive).

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Linux

Override Hierarchy

UObject::Serialize()

UK2Node_GetSubsystem::Serialize()

UMeshDescriptionBase::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

USourceFilterCollection::Serialize()

UAnimGraphNode_LayeredBoneBlend::Serialize()

UVirtualTexture::Serialize()

UCompositeCurveTable::Serialize()

UGeometryCacheTrack::Serialize()

UGeometryCacheTrackStreamable::Serialize()

UAnimStateNodeBase::Serialize()

UAnimStateTransitionNode::Serialize()

USceneThumbnailInfo::Serialize()

USceneThumbnailInfoWithPrimitive::Serialize()

UK2Node_VariableGet::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UVariantSet::Serialize()

UAnimGraphNode_Trail::Serialize()

ULandscapeInfoMap::Serialize()

UMovieSceneEventSectionBase::Serialize()

UK2Node_FunctionTerminator::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_BitmaskLiteral::Serialize()

UK2Node_GetDMXFixturePatch::Serialize()

UFieldSystem::Serialize()

UStringTable::Serialize()

UTextureCube::Serialize()

USimpleConstructionScript::Serialize()

AScreenshotFunctionalTest::Serialize()

UVariant::Serialize()

UAnimGraphNode_Fabrik::Serialize()

UObjectRedirector::Serialize()

UChaosClothConfig::Serialize()

UVariantObjectBinding::Serialize()

ULevelVariantSets::Serialize()

FEnumProperty::Serialize()

UGeometryCache::Serialize()

UGameplayCueNotify_Static::Serialize()

UNiagaraDataInterfaceTexture::Serialize()

UFontFace::Serialize()

ULightMapTexture2D::Serialize()

UNiagaraDataInterfaceCurve::Serialize()

ASceneCapture::Serialize()

AScreenshotFunctionalTestBase::Serialize()

AScreenshotFunctionalTest::Serialize()

UInterpTrackLinearColorBase::Serialize()

URigVMLink::Serialize()

UFbxSkeletalMeshImportData::Serialize()

UNiagaraDataInterfaceVector2DCurve::Serialize()

UAnimGraphNode_LinkedAnimLayer::Serialize()

UAnimGraphNode_BoneDrivenController::Serialize()

UK2Node_AddComponent::Serialize()

UInterpTrackFloatAnimBPParam::Serialize()

UDatasmithMesh::Serialize()

UAnimGraphNode_BlendListByEnum::Serialize()

USceneThumbnailInfoWithPrimitive::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UControlRigGraph::Serialize()

UAnimGraphNode_TwoBoneIK::Serialize()

UK2Node_FunctionEntry::Serialize()

USoundMod::Serialize()

UCompositeDataTable::Serialize()

AGameplayCueNotify_Actor::Serialize()

UK2Node_MathExpression::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UNiagaraDataInterfaceColorCurve::Serialize()

UBaseMediaSource::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_BreakStruct::Serialize()

UPlatformMediaSource::Serialize()

UK2Node_MakeStruct::Serialize()

UK2Node_MacroInstance::Serialize()

UFontBulkData::Serialize()

UAIGraph::Serialize()

UNiagaraDataInterfaceVectorCurve::Serialize()

UAnimGraphNode_LookAt::Serialize()

UEditorActorFolders::Serialize()

UAnimationModifier::Serialize()

UUserDefinedEnum::Serialize()

UNiagaraDataInterfaceVector4Curve::Serialize()

UPhysicsConstraintTemplate::Serialize()

USoundNodeWavePlayer::Serialize()

USoundNodeModPlayer::Serialize()

UBlueprintCore::Serialize()

UAnimBlueprint::Serialize()

UWidgetBlueprint::Serialize()

UBlueprint::Serialize()

UAnimBlueprint::Serialize()

UWidgetBlueprint::Serialize()

AStaticMeshActor::Serialize()

UTexture2DArray::Serialize()

USkeletalMeshEditorData::Serialize()

UAnimCurveCompressionCodec::Serialize()

UTextBuffer::Serialize()

UVolumeTexture::Serialize()

FProperty::Serialize()

FEnumProperty::Serialize()

FByteProperty::Serialize()

FBoolProperty::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

FStructProperty::Serialize()

UDelegateProperty::Serialize()

FMulticastDelegateProperty::Serialize()

FEnumProperty::Serialize()

FByteProperty::Serialize()

FBoolProperty::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

FStructProperty::Serialize()

FMulticastDelegateProperty::Serialize()

USoundSimple::Serialize()

URecastNavMeshDataChunk::Serialize()

UK2Node_Event::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UProceduralFoliageSpawner::Serialize()

UK2Node_AnimGetter::Serialize()

UTransBuffer::Serialize()

USoundWaveProcedural::Serialize()

UMovieSceneLiveLinkSection::Serialize()

UK2Node_Variable::Serialize()

UK2Node_VariableGet::Serialize()

UK2Node_BreakStruct::Serialize()

UK2Node_MakeStruct::Serialize()

UMovieSceneFolder::Serialize()

UMovieSceneBoolSection::Serialize()

UDataprepAssetProducers::Serialize()

UClothConfigNv::Serialize()

ACameraActor::Serialize()

UAnimGraphNode_PoseDriver::Serialize()

UFbxSceneImportData::Serialize()

UVectorFieldStatic::Serialize()

UStaticMeshSocket::Serialize()

ULiveLinkComponentController::Serialize()

PAPER2UPaperSpriteComponent::Serialize()

UScaleBox::Serialize()

ULocalLightComponent::Serialize()

UPointLightComponent::Serialize()

UCapsuleComponent::Serialize()

ADecalActor::Serialize()

UCurveLinearColor::Serialize()

UControlRig::Serialize()

UAnimGraphNode_AnimDynamics::Serialize()

UK2Node_CallFunction::Serialize()

UK2Node_AddComponent::Serialize()

UK2Node_AnimGetter::Serialize()

UExporter::Serialize()

UCurveTable::Serialize()

UCompositeCurveTable::Serialize()

UCoreTechParametricSurfaceData::Serialize()

UPropertyValue::Serialize()

UPropertyValueTransform::Serialize()

UPropertyValueVisibility::Serialize()

UPostProcessComponent::Serialize()

UNiagaraMeshRendererProperties::Serialize()

UField::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

FEnumProperty::Serialize()

UUserDefinedEnum::Serialize()

FProperty::Serialize()

FEnumProperty::Serialize()

FByteProperty::Serialize()

FBoolProperty::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

FStructProperty::Serialize()

UDelegateProperty::Serialize()

FMulticastDelegateProperty::Serialize()

FEnumProperty::Serialize()

FByteProperty::Serialize()

FBoolProperty::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

FStructProperty::Serialize()

FMulticastDelegateProperty::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

FProperty::Serialize()

FEnumProperty::Serialize()

FByteProperty::Serialize()

FBoolProperty::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

FStructProperty::Serialize()

UDelegateProperty::Serialize()

FMulticastDelegateProperty::Serialize()

FEnumProperty::Serialize()

FByteProperty::Serialize()

FBoolProperty::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

FStructProperty::Serialize()

FMulticastDelegateProperty::Serialize()

FByteProperty::Serialize()

UStruct::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

UBlueprintGeneratedClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

UScriptStruct::Serialize()

UFunction::Serialize()

USparseDelegateFunction::Serialize()

USparseDelegateFunction::Serialize()

UClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

UBlueprintGeneratedClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

FBoolProperty::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

UBlueprintGeneratedClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

FStructProperty::Serialize()

UDelegateProperty::Serialize()

FMulticastDelegateProperty::Serialize()

FEnumProperty::Serialize()

UScriptStruct::Serialize()

FByteProperty::Serialize()

UFunction::Serialize()

USparseDelegateFunction::Serialize()

USparseDelegateFunction::Serialize()

FBoolProperty::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

UEnum::Serialize()

UUserDefinedEnum::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

UClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

UBlueprintGeneratedClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

FStructProperty::Serialize()

FMulticastDelegateProperty::Serialize()

UDatasmithStaticMeshCADImportData::Serialize()

UParticleSystemReplay::Serialize()

APostProcessVolume::Serialize()

UNavCollision::Serialize()

UPlanarReflectionComponent::Serialize()

AInstancedFoliageActor::Serialize()

USoundNodeEnveloper::Serialize()

USoundNode::Serialize()

USoundNodeWavePlayer::Serialize()

USoundNodeModPlayer::Serialize()

USoundNodeEnveloper::Serialize()

USCS_Node::Serialize()

UPointLightComponent::Serialize()

UMovieSceneGeometryCacheSection::Serialize()

UScrollBar::Serialize()

UNavArea::Serialize()

UWidgetComponent::Serialize()

UDatasmithScene::Serialize()

UDemoNetConnection::Serialize()

UMaterialFunction::Serialize()

UClothLODDataCommon_Legacy::Serialize()

UDestructibleComponent::Serialize()

UFoliageType::Serialize()

UBackgroundBlur::Serialize()

USynthComponent::Serialize()

UChannel::Serialize()

UActorChannel::Serialize()

UEditableMesh::Serialize()

USkeletalMeshSocket::Serialize()

UMotionControllerComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

PAPER2UPaperTerrainComponent::Serialize()

UPawnMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UWheeledVehicleMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UCharacterMovementComponent::Serialize()

UPendingNetGame::Serialize()

UK2Node_EditablePinBase::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_FunctionTerminator::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_MathExpression::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_MacroInstance::Serialize()

UK2Node_Event::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UTexture2D::Serialize()

ULightMapTexture2D::Serialize()

UMovieSceneSkeletalAnimationSection::Serialize()

UGeometryCacheTrackStreamable::Serialize()

UReflectionCaptureComponent::Serialize()

UGoogleARCoreAugmentedImageDatabase::Serialize()

UGeometryCollection::Serialize()

UAnimStateTransitionNode::Serialize()

UFbxAnimSequenceImportData::Serialize()

UAnimBlueprint::Serialize()

UDialogueWave::Serialize()

PAPER2UPaperTileMapComponent::Serialize()

UModelComponent::Serialize()

AUsdStageActor::Serialize()

UMovieScene2DTransformSection::Serialize()

URigVM::Serialize()

UChildActorComponent::Serialize()

UCameraComponent::Serialize()

UCineCameraComponent::Serialize()

UOpenColorIOColorTransform::Serialize()

UMetaData::Serialize()

UEdGraph::Serialize()

UControlRigGraph::Serialize()

UAIGraph::Serialize()

USceneCaptureComponent2D::Serialize()

UInputKeySelector::Serialize()

UAudioAnalyzerNRT::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UInheritableComponentHandler::Serialize()

FProperty::Serialize()

FEnumProperty::Serialize()

FByteProperty::Serialize()

FBoolProperty::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

FStructProperty::Serialize()

UDelegateProperty::Serialize()

FMulticastDelegateProperty::Serialize()

FEnumProperty::Serialize()

FByteProperty::Serialize()

FBoolProperty::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

FStructProperty::Serialize()

FMulticastDelegateProperty::Serialize()

UMovieSceneVectorSection::Serialize()

UMorphTarget::Serialize()

PAPER2UPaperFlipbook::Serialize()

UThumbnailManager::Serialize()

PAPER2UPaperTileSet::Serialize()

ULandscapeInfo::Serialize()

UComboBoxString::Serialize()

UPhysicsAsset::Serialize()

UNiagaraDataInterfaceCurveBase::Serialize()

UNiagaraDataInterfaceCurve::Serialize()

UNiagaraDataInterfaceVector2DCurve::Serialize()

UNiagaraDataInterfaceColorCurve::Serialize()

UNiagaraDataInterfaceVectorCurve::Serialize()

UNiagaraDataInterfaceVector4Curve::Serialize()

ULiveLinkSourceSettings::Serialize()

USplineMeshComponent::Serialize()

ULightComponentBase::Serialize()

ULocalLightComponent::Serialize()

UPointLightComponent::Serialize()

UPointLightComponent::Serialize()

UDirectionalLightComponent::Serialize()

USkyLightComponent::Serialize()

ULightComponent::Serialize()

ULocalLightComponent::Serialize()

UPointLightComponent::Serialize()

UPointLightComponent::Serialize()

UDirectionalLightComponent::Serialize()

PAPER2UPaperTileMap::Serialize()

ULidarPointCloud::Serialize()

URuntimeVirtualTexture::Serialize()

UMovieSceneAudioSection::Serialize()

URig::Serialize()

UChaosClothSharedSimConfig::Serialize()

UWorldComposition::Serialize()

PAPER2UPaperFlipbookComponent::Serialize()

UDecalComponent::Serialize()

UActorChannel::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

USkeletalMeshLODSettings::Serialize()

UScrollBox::Serialize()

UAnimSequenceBase::Serialize()

UAnimStreamable::Serialize()

UAnimSequence::Serialize()

UPoseAsset::Serialize()

PAPER2UPaperSprite::Serialize()

UK2Node::Serialize()

UK2Node_GetSubsystem::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UAnimGraphNode_LayeredBoneBlend::Serialize()

UK2Node_VariableGet::Serialize()

UAnimGraphNode_Trail::Serialize()

UK2Node_FunctionTerminator::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_BitmaskLiteral::Serialize()

UK2Node_GetDMXFixturePatch::Serialize()

UAnimGraphNode_Fabrik::Serialize()

UAnimGraphNode_LinkedAnimLayer::Serialize()

UAnimGraphNode_BoneDrivenController::Serialize()

UK2Node_AddComponent::Serialize()

UAnimGraphNode_BlendListByEnum::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UAnimGraphNode_TwoBoneIK::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_MathExpression::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_BreakStruct::Serialize()

UK2Node_MakeStruct::Serialize()

UK2Node_MacroInstance::Serialize()

UAnimGraphNode_LookAt::Serialize()

UK2Node_Event::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_AnimGetter::Serialize()

UK2Node_Variable::Serialize()

UK2Node_VariableGet::Serialize()

UK2Node_BreakStruct::Serialize()

UK2Node_MakeStruct::Serialize()

UAnimGraphNode_PoseDriver::Serialize()

UAnimGraphNode_AnimDynamics::Serialize()

UK2Node_CallFunction::Serialize()

UK2Node_AddComponent::Serialize()

UK2Node_AnimGetter::Serialize()

UK2Node_EditablePinBase::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_FunctionTerminator::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_MathExpression::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_MacroInstance::Serialize()

UK2Node_Event::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

USoundBase::Serialize()

USoundMod::Serialize()

USoundSimple::Serialize()

USoundWaveProcedural::Serialize()

USoundWave::Serialize()

USoundWaveProcedural::Serialize()

UClothingAssetCommon::Serialize()

UPackageMap::Serialize()

UPackageMapClient::Serialize()

UMovementComponent::Serialize()

UPawnMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UWheeledVehicleMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UCharacterMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UWheeledVehicleMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UCharacterMovementComponent::Serialize()

UTextureRenderTarget2D::Serialize()

USceneCaptureComponent::Serialize()

UPlanarReflectionComponent::Serialize()

USceneCaptureComponent2D::Serialize()

UAnimPreviewInstance::Serialize()

UGameplayDebuggerConfig::Serialize()

UNiagaraSystem::Serialize()

UMovieSceneSequence::Serialize()

USkyAtmosphereComponent::Serialize()

UAnimStreamable::Serialize()

ALODActor::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UUnrealEdEngine::Serialize()

ULandscapeSplinesComponent::Serialize()

ULandscapeHeightfieldCollisionComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

UDestructibleFractureSettings::Serialize()

UUserWidget::Serialize()

UParticleModuleTypeDataMesh::Serialize()

FByteProperty::Serialize()

UMovieSceneControlRigParameterSection::Serialize()

UDirectionalLightComponent::Serialize()

UBlendSpaceBase::Serialize()

UPropertyValueTransform::Serialize()

UPackage::Serialize()

USoundClass::Serialize()

ULevelStreaming::Serialize()

UNiagaraEmitter::Serialize()

UPropertyValueVisibility::Serialize()

UMovieScene3DTransformSection::Serialize()

UTimelineTemplate::Serialize()

UFont::Serialize()

UStereoLayerComponent::Serialize()

ULandscapeSplineControlPoint::Serialize()

UMovieScene::Serialize()

USkyLightComponent::Serialize()

UParticleEmitter::Serialize()

UAtmosphericFogComponent::Serialize()

UWidgetBlueprint::Serialize()

ACompositingElement::Serialize()

USplineComponent::Serialize()

UMapBuildDataRegistry::Serialize()

UARSessionConfig::Serialize()

UWheeledVehicleMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UBodySetup::Serialize()

USelection::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UCineCameraComponent::Serialize()

UStruct::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

UBlueprintGeneratedClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

UScriptStruct::Serialize()

UFunction::Serialize()

USparseDelegateFunction::Serialize()

USparseDelegateFunction::Serialize()

UClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

UBlueprintGeneratedClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

ULandscapeSplineSegment::Serialize()

UAnimSequence::Serialize()

ULightComponent::Serialize()

ULocalLightComponent::Serialize()

UPointLightComponent::Serialize()

UPointLightComponent::Serialize()

UDirectionalLightComponent::Serialize()

ARecastNavMesh::Serialize()

FBoolProperty::Serialize()

UParticleSystem::Serialize()

UStaticMeshComponent::Serialize()

USplineMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UMovieSceneParameterSection::Serialize()

UMovieSceneControlRigParameterSection::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

UEdGraphNode::Serialize()

UK2Node_GetSubsystem::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UAnimGraphNode_LayeredBoneBlend::Serialize()

UAnimStateNodeBase::Serialize()

UAnimStateTransitionNode::Serialize()

UK2Node_VariableGet::Serialize()

UAnimGraphNode_Trail::Serialize()

UK2Node_FunctionTerminator::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_BitmaskLiteral::Serialize()

UK2Node_GetDMXFixturePatch::Serialize()

UAnimGraphNode_Fabrik::Serialize()

UAnimGraphNode_LinkedAnimLayer::Serialize()

UAnimGraphNode_BoneDrivenController::Serialize()

UK2Node_AddComponent::Serialize()

UAnimGraphNode_BlendListByEnum::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UAnimGraphNode_TwoBoneIK::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_MathExpression::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_BreakStruct::Serialize()

UK2Node_MakeStruct::Serialize()

UK2Node_MacroInstance::Serialize()

UAnimGraphNode_LookAt::Serialize()

UK2Node_Event::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_AnimGetter::Serialize()

UK2Node_Variable::Serialize()

UK2Node_VariableGet::Serialize()

UK2Node_BreakStruct::Serialize()

UK2Node_MakeStruct::Serialize()

UAnimGraphNode_PoseDriver::Serialize()

UAnimGraphNode_AnimDynamics::Serialize()

UK2Node_CallFunction::Serialize()

UK2Node_AddComponent::Serialize()

UK2Node_AnimGetter::Serialize()

UK2Node_EditablePinBase::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_FunctionTerminator::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_MathExpression::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_MacroInstance::Serialize()

UK2Node_Event::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UAnimStateTransitionNode::Serialize()

UK2Node::Serialize()

UK2Node_GetSubsystem::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UAnimGraphNode_LayeredBoneBlend::Serialize()

UK2Node_VariableGet::Serialize()

UAnimGraphNode_Trail::Serialize()

UK2Node_FunctionTerminator::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_BitmaskLiteral::Serialize()

UK2Node_GetDMXFixturePatch::Serialize()

UAnimGraphNode_Fabrik::Serialize()

UAnimGraphNode_LinkedAnimLayer::Serialize()

UAnimGraphNode_BoneDrivenController::Serialize()

UK2Node_AddComponent::Serialize()

UAnimGraphNode_BlendListByEnum::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UAnimGraphNode_TwoBoneIK::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_MathExpression::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_BreakStruct::Serialize()

UK2Node_MakeStruct::Serialize()

UK2Node_MacroInstance::Serialize()

UAnimGraphNode_LookAt::Serialize()

UK2Node_Event::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_AnimGetter::Serialize()

UK2Node_Variable::Serialize()

UK2Node_VariableGet::Serialize()

UK2Node_BreakStruct::Serialize()

UK2Node_MakeStruct::Serialize()

UAnimGraphNode_PoseDriver::Serialize()

UAnimGraphNode_AnimDynamics::Serialize()

UK2Node_CallFunction::Serialize()

UK2Node_AddComponent::Serialize()

UK2Node_AnimGetter::Serialize()

UK2Node_EditablePinBase::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_FunctionTerminator::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_FunctionEntry::Serialize()

UK2Node_MathExpression::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_MacroInstance::Serialize()

UK2Node_Event::Serialize()

UK2Node_GameplayCueEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UK2Node_ComponentBoundEvent::Serialize()

UK2Node_ActorBoundEvent::Serialize()

UK2Node_InputAxisEvent::Serialize()

UK2Node_CustomEvent::Serialize()

UK2Node_InputAxisKeyEvent::Serialize()

UK2Node_InputVectorAxisEvent::Serialize()

UPackageMapClient::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

UModel::Serialize()

UDemoNetDriver::Serialize()

UDestructibleMesh::Serialize()

FClassProperty::Serialize()

UMovieSceneSection::Serialize()

UMovieSceneEventSectionBase::Serialize()

UMovieSceneLiveLinkSection::Serialize()

UMovieSceneBoolSection::Serialize()

UMovieSceneGeometryCacheSection::Serialize()

UMovieSceneSkeletalAnimationSection::Serialize()

UMovieScene2DTransformSection::Serialize()

UMovieSceneVectorSection::Serialize()

UMovieSceneAudioSection::Serialize()

UMovieSceneControlRigParameterSection::Serialize()

UMovieScene3DTransformSection::Serialize()

UMovieSceneParameterSection::Serialize()

UMovieSceneControlRigParameterSection::Serialize()

UNiagaraScript::Serialize()

UMaterialInstance::Serialize()

UAudioComponent::Serialize()

FSoftClassProperty::Serialize()

ULandscapeComponent::Serialize()

UPolys::Serialize()

FInterfaceProperty::Serialize()

UGroomAsset::Serialize()

USoundWave::Serialize()

USoundWaveProcedural::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

UBlueprintGeneratedClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

ULevel::Serialize()

FStructProperty::Serialize()

UDelegateProperty::Serialize()

USkeleton::Serialize()

FMulticastDelegateProperty::Serialize()

UNetConnection::Serialize()

UDemoNetConnection::Serialize()

USkinnedMeshComponent::Serialize()

UDestructibleComponent::Serialize()

USkeletalMeshComponent::Serialize()

AWorldSettings::Serialize()

UReplicationGraph::Serialize()

UGroomBindingAsset::Serialize()

FEnumProperty::Serialize()

UActorComponent::Serialize()

ULiveLinkComponentController::Serialize()

PAPER2UPaperSpriteComponent::Serialize()

ULocalLightComponent::Serialize()

UPointLightComponent::Serialize()

UCapsuleComponent::Serialize()

UPostProcessComponent::Serialize()

UPlanarReflectionComponent::Serialize()

UPointLightComponent::Serialize()

UWidgetComponent::Serialize()

UDestructibleComponent::Serialize()

USynthComponent::Serialize()

UMotionControllerComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

PAPER2UPaperTerrainComponent::Serialize()

UPawnMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UWheeledVehicleMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UCharacterMovementComponent::Serialize()

UReflectionCaptureComponent::Serialize()

PAPER2UPaperTileMapComponent::Serialize()

UModelComponent::Serialize()

UChildActorComponent::Serialize()

UCameraComponent::Serialize()

UCineCameraComponent::Serialize()

USceneCaptureComponent2D::Serialize()

USplineMeshComponent::Serialize()

ULightComponentBase::Serialize()

ULocalLightComponent::Serialize()

UPointLightComponent::Serialize()

UPointLightComponent::Serialize()

UDirectionalLightComponent::Serialize()

USkyLightComponent::Serialize()

ULightComponent::Serialize()

ULocalLightComponent::Serialize()

UPointLightComponent::Serialize()

UPointLightComponent::Serialize()

UDirectionalLightComponent::Serialize()

PAPER2UPaperFlipbookComponent::Serialize()

UDecalComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UMovementComponent::Serialize()

UPawnMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UWheeledVehicleMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UCharacterMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UWheeledVehicleMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UCharacterMovementComponent::Serialize()

USceneCaptureComponent::Serialize()

UPlanarReflectionComponent::Serialize()

USceneCaptureComponent2D::Serialize()

USkyAtmosphereComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

ULandscapeSplinesComponent::Serialize()

ULandscapeHeightfieldCollisionComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

UDirectionalLightComponent::Serialize()

UStereoLayerComponent::Serialize()

USkyLightComponent::Serialize()

UAtmosphericFogComponent::Serialize()

USplineComponent::Serialize()

UWheeledVehicleMovementComponent::Serialize()

UWheeledVehicleMovementComponent4W::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UCineCameraComponent::Serialize()

ULightComponent::Serialize()

ULocalLightComponent::Serialize()

UPointLightComponent::Serialize()

UPointLightComponent::Serialize()

UDirectionalLightComponent::Serialize()

UStaticMeshComponent::Serialize()

USplineMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UAudioComponent::Serialize()

ULandscapeComponent::Serialize()

USkinnedMeshComponent::Serialize()

UDestructibleComponent::Serialize()

USkeletalMeshComponent::Serialize()

UCharacterMovementComponent::Serialize()

UParticleSystemComponent::Serialize()

USkeletalMeshComponent::Serialize()

UPrimitiveComponent::Serialize()

PAPER2UPaperSpriteComponent::Serialize()

UCapsuleComponent::Serialize()

UWidgetComponent::Serialize()

UDestructibleComponent::Serialize()

UMotionControllerComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

PAPER2UPaperTerrainComponent::Serialize()

PAPER2UPaperTileMapComponent::Serialize()

UModelComponent::Serialize()

USplineMeshComponent::Serialize()

PAPER2UPaperFlipbookComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

ULandscapeSplinesComponent::Serialize()

ULandscapeHeightfieldCollisionComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

USplineComponent::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UStaticMeshComponent::Serialize()

USplineMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

ULandscapeComponent::Serialize()

USkinnedMeshComponent::Serialize()

UDestructibleComponent::Serialize()

USkeletalMeshComponent::Serialize()

UParticleSystemComponent::Serialize()

USkeletalMeshComponent::Serialize()

UAnimationAsset::Serialize()

UAnimSequenceBase::Serialize()

UAnimStreamable::Serialize()

UAnimSequence::Serialize()

UPoseAsset::Serialize()

UAnimStreamable::Serialize()

UBlendSpaceBase::Serialize()

UAnimSequence::Serialize()

UBlueprint::Serialize()

UAnimBlueprint::Serialize()

UWidgetBlueprint::Serialize()

ALandscapeProxy::Serialize()

UStaticMesh::Serialize()

UTexture::Serialize()

UTextureCube::Serialize()

ULightMapTexture2D::Serialize()

UTexture2DArray::Serialize()

UVolumeTexture::Serialize()

UTexture2D::Serialize()

ULightMapTexture2D::Serialize()

UTextureRenderTarget2D::Serialize()

UAnimInstance::Serialize()

UAnimPreviewInstance::Serialize()

UMaterial::Serialize()

USkeletalMesh::Serialize()

UDestructibleMesh::Serialize()

UNetReplicationGraphConnection::Serialize()

UNetDriver::Serialize()

UDemoNetDriver::Serialize()

UCharacterMovementComponent::Serialize()

UParticleSystemComponent::Serialize()

UDEPRECATED_MeshDescription::Serialize()

USkeletalMeshComponent::Serialize()

UScriptStruct::Serialize()

FByteProperty::Serialize()

AActor::Serialize()

AScreenshotFunctionalTest::Serialize()

ASceneCapture::Serialize()

AScreenshotFunctionalTestBase::Serialize()

AScreenshotFunctionalTest::Serialize()

AGameplayCueNotify_Actor::Serialize()

AStaticMeshActor::Serialize()

ACameraActor::Serialize()

ADecalActor::Serialize()

APostProcessVolume::Serialize()

AInstancedFoliageActor::Serialize()

AUsdStageActor::Serialize()

ALODActor::Serialize()

ACompositingElement::Serialize()

ARecastNavMesh::Serialize()

AWorldSettings::Serialize()

ALandscapeProxy::Serialize()

UFunction::Serialize()

USparseDelegateFunction::Serialize()

USparseDelegateFunction::Serialize()

FBoolProperty::Serialize()

UPrimitiveComponent::Serialize()

PAPER2UPaperSpriteComponent::Serialize()

UCapsuleComponent::Serialize()

UWidgetComponent::Serialize()

UDestructibleComponent::Serialize()

UMotionControllerComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

PAPER2UPaperTerrainComponent::Serialize()

PAPER2UPaperTileMapComponent::Serialize()

UModelComponent::Serialize()

USplineMeshComponent::Serialize()

PAPER2UPaperFlipbookComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

ULandscapeSplinesComponent::Serialize()

ULandscapeHeightfieldCollisionComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

USplineComponent::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UStaticMeshComponent::Serialize()

USplineMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

ULandscapeComponent::Serialize()

USkinnedMeshComponent::Serialize()

UDestructibleComponent::Serialize()

USkeletalMeshComponent::Serialize()

UParticleSystemComponent::Serialize()

USkeletalMeshComponent::Serialize()

UEngine::Serialize()

UUnrealEdEngine::Serialize()

FObjectPropertyBase::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

UEnum::Serialize()

UUserDefinedEnum::Serialize()

UWorld::Serialize()

FClassProperty::Serialize()

FSoftClassProperty::Serialize()

FInterfaceProperty::Serialize()

UClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

UBlueprintGeneratedClass::Serialize()

UControlRigBlueprintGeneratedClass::Serialize()

UWidgetBlueprintGeneratedClass::Serialize()

UAnimBlueprintGeneratedClass::Serialize()

FArrayProperty::Serialize()

FMapProperty::Serialize()

FSetProperty::Serialize()

FStructProperty::Serialize()

FMulticastDelegateProperty::Serialize()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h

Include

#include "UObject/Object.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp

Syntax

virtual void Serialize
(
    FArchive & Ar
)

Remarks

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.

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