UObjectBaseUtility::CanBeClusterRoot

Called after load to determine if the object can be a cluster root

Windows
MacOS
Linux

Override Hierarchy

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h

Include

#include "UObject/UObjectBaseUtility.h"

Syntax

virtual bool CanBeClusterRoot() const

Remarks

Called after load to determine if the object can be a cluster root

Returns

true if this object can be a cluster root

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss