| UScriptStruct::GetStructCPPName()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include |
#include "UObject/Class.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual FString GetStructCPPName() const
Returns the (native, c++) name of the struct